While working at Local Projects, developed software to drive the BioPool at the BioDesign Studio exhibit at The Tech Museum.
Develop and lead a team of developers in the making of the Interactive Tables at the Cooper Hewitt, Smithsonian Design Museum in New York.
Interactive Media Wall for Case Western Reserve University in Cleveland, Ohio.
Work in Progress
G is a Gravitation Simulator designed for iOS.
In charge of Interviewing Daito Manabe and Motoi Ishibashi during the fabrica workshop “Body Hack”.
Initial design and entire development of the new Colors Magazine application for the iPad.
Worked during the initial phase of the development of the Kinetic sculpture during my stay at art+com.
Created a platform to drive the interaction for the “Benetton Live Windows”, during my stay at Fabrica.
Interactive installation with Andy Cameron showcased at the Decode show, at the Victoria and Albert Museum of London.
Interactive wall piece for Snibbe Interactive, installed at the Museum of Science and Industry of Chicago.
Developed the Mac OS X version of Ommwriter for Herraiz Soto.
Camera based installation for Snibbe Interactive, currently installed at the Nemo Science Museum in Amsterdam.
Visuals for Richie Hawtin & Co. together with Ali Demirel, at Sonar 2008.
Interactive floor installation for Snibbe Interactive, currently installed at California Academy of Sciences, in San Francisco.
Play with liquid by tilting you mac laptop.
Interactive installation within the “Remote/Control” Interactive and Multimedia Art Show at Moca Shanghai.
Fabrica Exhibit at the Triad New Media Gallery, in Seoul, Korea.
Fabrica exhibition at Centre Pompidou, Paris.
Custom software to be performed during “Surrogate Cities”, an opera by Heiner Goebbels at La Fenice” in Venice, Italy.
Fish is an aquarium simulator for Mac OS X. This was my final thesis at University.