While working at Local Projects, developed software to drive the BioPool at the BioDesign Studio exhibit at The Tech Museum.
Develop and lead a team of developers in the making of the Interactive Tables at the Cooper Hewitt, Smithsonian Design Museum in New York.
Interactive Media Wall for Case Western Reserve University in Cleveland, Ohio.
Arcade Revival with truly analog controls
Work in Progress
Simple Cocoa App to keep track of git repositories.
Arithmos is a game that tests your agility at mental arithmetic calculations.
G is a Gravitation Simulator designed for iOS.
BikeSketch is an iOS app that allows you to sketch your own road bike.
Helped conceive, design and develop the new site for Colors Magazine.
In charge of Interviewing Daito Manabe and Motoi Ishibashi during the fabrica workshop “Body Hack”.
Initial design and entire development of the new Colors Magazine application for the iPad.
Dual Tunnel is a game, but also a tool to measure your concentration and multi-tasking abilities.
Worked during the initial phase of the development of the Kinetic sculpture during my stay at art+com.
Ongoing development of several OpenFrameworks addons.
Created a platform to drive the interaction for the “Benetton Live Windows”, during my stay at Fabrica.
Interactive installation with Andy Cameron showcased at the Decode show, at the Victoria and Albert Museum of London.
Interactive wall piece for Snibbe Interactive, installed at the Museum of Science and Industry of Chicago.